![]() The third chicken is resting on some rocks below the left side entrance to Frank's chapel. The second chicken is behind Cooper's boat, on top of a platform The first chicken is above the train cars right before the section where Cooper saves McCoy You CAN kill the golden chicken, and exit back to the main menu, you don't have to finish the mission. Byers Pass, Mississippi River, Devil’s Canyon (Chapter 3). You must kill 3 golden chickens walking on out of bounds areas in 3 different missions. These are the achievements you opened this guide for Make sure you use her ability often while doing other achievements and story missions in order to make grinding this less of a pain Make guards follow Kate for 1,000 meters total. Kill 200 guards using Cooper's double shot. If you use everyone’s guns in conjunction, you can eliminate large groups of guards, so be sure to use them whenever you need to.Achievements that require you to use certain skills for a specific number of times, can be grinded out by quick saving, using the skill and quickloading to use it again, there's also no other real reason for me to include these in the guide but hey, maybe this way you'll learn to use the Guide Index tool to skip through this kind of padding the next time you use a guide huh. For example, Cooper’s revolvers can shoot two people simultaneously, McCoy’s pistol is quiet and has range, and Hector’s shotgun can kill multiple people up close. Anyone within that blue circle will hear the gunshot, so use that to your advantage to plan things out. When you aim a gun, a blue circle appears around your character. You don’t want to give away your position with a gunshot, so make sure guards are out of earshot before you fire. They all serve different functions, but they all have one thing in common: they make a lot of noise. Still, Cooper and some of the other playable characters carry weapons with them, and they can be very powerful tools in the right hands. Don’t expect to take out dozens of guys with your revolvers and other guns. Just make sure you save before trying anything too fancy unless you want to get someone killed and lose some progress.Įven though Desperados III features some of the toughest gunslingers and cowpoke of the west, they’re not invincible. Showdown Mode has a lot of potential, and you can execute some pretty awesome plans with it. Kate can throw perfume to stun onlooking guards so McCoy can snipe them with his pistol, for example. You can use any abilities you want in Showdown Mode, so you can even have some of your characters run interference to give the rest of the party some breathing room while they quietly kill some guards. This is perfect for double or triple takedowns, as each character can sneak up on their target and take them out together so no one gets spotted. Everyone can queue up one action, and when you press Execute Plan, they’ll carry them out simultaneously. By pressing the Shift key (or up on the d-pad on PS4/Xbox), you’ll freeze time and enter Showdown Mode, which allows you to plan your characters’ actions at the same time. Sometimes, you’ll need more than one person to execute your master plan, and that’s where Showdown Mode comes into play. You can turn it off or adjust the frequency, though, so it doesn’t get too annoying. You won’t be able to forget to save, either, as there’s a frequent save reminder pop up that flashes on screen every minute or so. Thankfully, there’s no penalty for saving as frequently as you’d like, so go ahead and quicksave like you’re about to murder a bunch of NPCs in a Bethesda game. Sometimes, you’ll just forget someone was standing there or you won’t have seen a guard hanging out behind a wall. Not only will making a habit of saving save you from the frustration of being set back further than you’d like, but it will also allow you to adjust to any unforeseen guards or enemies that throw a wrench into your plan. Any time you move a character forward, save. Anytime you kill a group of guards, save. Slip-ups and mistakes are inevitable in Desperados III, so you’ll want to make sure you save often so you don’t lose too much progress when things go wrong.
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