Characters can now skill up completely in any tradeskill. The ability to make chain, scale, plate, and studded armour. Was handy to be a complete retard and make your stupid question not as bad.Acolyte, Animist, Armsman, Bainshee, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Disciple, Druid, Eldritch, Elementalist, Enchanter, Fighter, Friar, Healer, Heretic, Hero, Hunter, Infiltrator, Mage, Mauler (Alb), Mauler (Hib), Mauler (Mid), Mentalist, Mercenary, Minstrel, Mystic, Necromancer, Nightshade, Paladin, Ranger, Reaver, Rogue (Albion), Rogue (Midgard), Runemaster, Savage, Scout, Seer, Shadowblade, Shaman, Skald, Sorcerer, Spiritmaster, Thane, The Way of Arms, The Way of Magic, The Way of Nature, The Way of Stealth, The Way of the Grove, Theurgist, Valewalker, Valkyrie, Vampiir, Viking, Warden, Warlock, Warrior, Wizard What the hell were you thinking using a game forum to ask a question about said game. Yeah dude, you should totally just head out to rvr with no template and get on by those who have one and know how to play. Slot 5: 5 Duration of Spells - (Crafted Item Bonus) Gem 4: 7 Body Resist - Imperfect Dusty Shielding Jewel Gem 3: 9 Thrust Resist - Polished Airy Shielding Jewel Gem 2: 22 Dexterity - Precious Vapor Essence Jewel Gem 1: 22 Constitution - Precious Earthen Essence Jewel Slot 5: 15 Constitution - (Crafted Item Bonus) Gem 4: 3 Cold Resist - Rough Icy Shielding Jewel Gem 3: 4 Arboreal Path Skill - Flawed Steaming Nature Spell Stone Gem 2: 25 Dexterity - Flawless Vapor Essence Jewel Gem 1: 76 Hits - Perfect Blood Essence Jewel Utility: 63.0 SC Cost: 42g 82s 0c SC Price: 42g 82s 0c Slot 5: 5 % Power Pool - (Crafted Item Bonus) Gem 4: 9 Slash Resist - Polished Watery Shielding Jewel Gem 3: 7 Matter Resist - Imperfect Earthen Shielding Jewel Gem 2: 7 Heat Resist - Imperfect Heated Shielding Jewel Gem 1: 68 Hits - Flawless Blood Essence Jewel Wonder if you can find identical rog Evers I was lifting at the time like every good DAoC'er does, motiv To find out what gets affected (as a prerequisite to then judge whether you want it) is an easy task. because it needs some knowledge to weigh them. I wouldn't consider it stupid to have these reasons explained or ask what bonuses are most useful or needed on an Animist. If you're starting from another template there's probably a reason why more knowledgeable (pertaining to this class) players include certain items, bonuses, abilities, effects in their templates. Building a template before knowing the class is kind of the wrong order. That way you'll know what you'll be using and what you want to give priority in a template. (It's only the main pet that has learned to move btw, or rather there's an option to summon it as a moving shroom.) I'd still suggest to play your Animist before you start trying to build your own template. I had no idea what it effected.Īh well then. Hardly a fools question when I barely grasped that there pets can move now heh. I haven't played an Animist since pre-fop nerf and seldom RvRd with it.
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